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The UI is the Hero
by Jon on January 26th, 2012 - Comments (0)
Is the age of ubiquitous computing is upon us? We may not be living yet in William Gibson’s plugged-in future, but there’s no doubt that we’re absolutely dependent on the digital realm. From tablets to smart phones to laptops to car navigation systems, we always seem to be connected. The digital life is everywhere we go, and software is our intermediary between physical reality and the bits and bytes. Over the past two years, the massive rise in popularity of mobile devices has changed the frequency, duration, and level of engagement of our digital existence. No longer is digital interaction reserved for those specific times when we huddle around the glow of desktop monitors. Mobile has made software integral to and embedded within people’s lives, but the convenience and pervasiveness of mobile computing is only part of the story.
People’s attitudes towards software are changing, as are their expectations about how it should work. It is commonly accepted that our day-to-day reality is infused with the digital, and this connected lifestyle has reached far beyond the world of knowledge workers and other geeks. This is a seismic shift in our total cultural conception of computing.
Software is part of the continuous thread of our lives now, and more and more, the user interface defines how we interact. Software’s ascendency in the public mind is clearly reflected in, of all things, our television advertisements, which gives us a view of the digital zeitgeist. Aside from the many advertisements for the iPhone, iPad, and various Android devices that dominate the airwaves, there is more interesting and telling evidence. One example in particular can be found in the television ads of two financial services companies, who, in a fist fight for new accounts, have turned, not to a celebrity or executive spokesperson to entice stock traders to register for their system but to the user interface of their trading software. Both Fidelity and E*trade have recently promoted their professional style trading systems with ads touting the quick response, ease of use, and information visualization capabilities of their platforms. In these ads, the narrator is secondary to the sleek curves of the UI chrome and the flowing lines of the live charts and graphs.
But strangely enough, it’s this Michelob commercial that illustrates just how deeply computer interactions have embedded themselves into our consciousness. In the advertisement, a man goes through the activities of his day, using the gestures normally associated with a tablet interface to move items, transform his surroundings, and generally improve his life. While I’ve never tried gesturing with my hand in the hopes that I could magically move objects out of the way, there are many times I’ve caught myself half expecting an “undo” option in the real world.
As digital products continue to grow in popularity, and ease of use, beauty, and usefulness have become increasingly important, the software user interface has become the key element and product differentiator. The sophistication of the average consumer is growing, and in this new understanding of software the user interface is the hero. For digital product designers, then, our opportunities are many, but our work is definitely cut out for us.
Tagged iPad, iphone, software design, ui, user experience
Software Design is a Team Sport
by Jon on November 4th, 2011 - Comments (1)
I’m a big Boston sports nut. And, as cliched as the sports metaphor may be for discussions on teamwork, there are lessons to be learned from the collapse of the Red Sox, which was the worst in baseball history and has ongoing and transformative consequences for the organization. There were, of course, many reasons for the losing streak that took the Red Sox from a healthy lead of nine games in the AL wild card race to the low point of their 2011 season, where they dropped out of playoff contention entirely.
In one of the more infamous stories to come out of the collapse, apparently three of the Red Sox starting pitchers decided to eat fried chicken and drink beer in the clubhouse during games, when they should have been sitting in the dugout supporting their team mates. Rather than showing leadership, Lackey, Beckett, and Lester were self-involved and selfish, fine examples of people you would never want on your team. And the Red Sox paid the price.
We can’t draw a direct line from the antics of professional athletes to the attitudes of knowledge workers, and it would be a mistake to try. But as software designers and engineers we are part of a well-paid, in demand profession that is shaping the future of American business. With that in mind, one of the least appreciated factors in assessing software design projects, the talent required for them, and the structure needed for them to function smoothly and ultimately succeed, is how much or how little the individuals on the project are team players.
Genius Over All
In the digital technology industry, we’re currently experiencing a dearth of qualified engineers and UX designers. In this war for talent, we’re too often searching for the rock star candidates, focusing solely on the hard skill set. The soft skills that make a person a great team player may not be much of a priority. The stereotype here is that of the genius engineer or designer who can solve problems all on their own. And it is within this genius framework that assessors of technical ability debate whether one great engineer is worth 5 or even 50 average engineers.
Team orientation, then, is a key ingredient that’s often overlooked by technology project managers and leaders. Why is this? For starters, while it sounds like an obvious personal attribute, it can be extremely difficult to assess. Team orientation is actually an amalgam of many different soft traits. For software UI designers, this can be any combination of flexibility, tenacity, dedication, communication, and self-awareness. During a job interview, we can guess at a person’s ability to integrate well into a existing culture or their willingness to go the extra mile to meet a deadline, but we can’t know for sure until we work with them. If we’re looking for the rock star applicant we might very well miss the person who’s not quite as flashy, but makes everyone around them better.
Free Agent Nation
Of course, the hiring path is a two way street. And, if tech companies are looking for rock stars, workers are trying just as hard to be that unique talent. For knowledge workers, then, the ability to switch jobs easily, and work wherever we want, whenever we want is freeing, but also destabilizing. We increasingly orient our careers around ourselves alone, and a cynical observer would say that we’re a generation of natural mercenaries. Why shouldn’t we be? In an economy where corporations are seemingly loyal to no one, why shouldn’t a creative class worker operate as a company of one? So, is this the best we can do? Is the team dead?
Innovation and the Swarm
Here’s just one example of how teamwork helps improve design. At Involution we run a studio model, which means that every designer has access to critiques and advice from every other designer in the shop. For projects requiring a lot of good ideas rapidly, we may overload the job with a swarm of designers, who will work together intensively for a few days or even a whole week, sketching, iterating, and generally feeding off of each others’ ideas.
To iterate and eventually innovate in a studio atmosphere requires a certain amount of selflessness. You learn to let go of personal attachments and focus solely on the quality of the ideas. It’s hard for designers to separate themselves from their work. It’s only natural to be attached to your creation … after all you thought of it, didn’t you? Ultimately, however, it’s this willingness to serve the project or product team that not only improves the quality of work, but enables the collaborative process to happen, whether we’re working with colleagues, stakeholders, users, or clients.
Leadership is Serving
If we believe that teamwork is critical to good software design, then we can ask ourselves: Did I pull my weight today? How can I improve and support my team better? How can we all work together more productively and effectively? On the flip side, if we act like those Red Sox starting pitchers, we’ll never create, innovate, and push this economy forward. As software professionals it is our responsibility is to produce great work, and remember that leadership and teamwork is indeed about serving.
Tagged collaboration, red sox, software design, teamwork, UI design, UX
Authenticity and the digital life
by Dirk on September 2nd, 2011
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The “It’s (so-and-so’s) birthday” feature on Facebook is simultaneously one of the best and worst examples of how social networks can impact our digital lives. Best, in that it lets us know when something important and personal is happening to […]
From the Archives – Working Virtually
by Jon on August 28th, 2011
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In this blog feature, we highlight articles from the past, written by our Invo colleagues that have stood the harsh test of Internet time and still have something to say to us today.
Four years ago, I wrote two pieces […]
On Open Work Spaces
by Jon on August 20th, 2011
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The space in which we work defines us, both as individuals and as teams. Sometimes we’re unaware of how important our office environment is, but the fact remains that it’s key to our every day mental health and our ability […]
Five Reasons to Sketch Your User Interface
by Jon on July 14th, 2011
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At Involution, when we design software, we draw upon a process akin to industrial design, where—after we engage in an initial product architecture to understand the feature grouping, flow, and functionality—the next step is often sketching.
If you haven’t […]
Challenges present opportunities: innovation in Africa
by Dirk on March 8th, 2011
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This series on technology in Africa is written by Involution friends and emerging markets experts Niti Bhan and Muchiri Nyaggah.
Early last week, rolling blackouts across most of Nairobi interrupted daily life for the better part of two days. Intrepid […]
Someday soon, your OS and browser will be the same thing
by Dirk on November 10th, 2010
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This week’s much-ballyhoed launch of RockMelt is again getting the tech intelligentsia in a lather about a potential new browser. What they seem to be ignoring is that the battle has already been won and lost: the best case […]
Facebook’s ascension reflects general ignorance of the web today
by Dirk on March 17th, 2010
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For the week ending March 13, 2010, and for the first time in its spectacular ascendancy, Facebook became the most visited site on the Internet. Already, analysts and experts are hailing this as a momentous event, one that validates the power of social networking in the rapidly evolving universe of the World Wide Web.