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Posts Tagged ‘user experience’
Bytes and Atoms Unveiled: Conference Speakers Announced
by Jon on April 29th, 2013 - Comments (0)
For Immediate Release
BOSTON, MA – April 29, 2013 – Bytes and Atoms, a micro conference exploring the Internet of Things and the interaction between the physical and digital, today announced the speakers for its inaugural program.
Organized by software and emerging technologies design firm Involution Studios and agile development consulting firm Pivotal Labs, and sponsored by O’Reilly Media and IxDA Boston, Bytes and Atoms is a one-of-a-kind event exploring the next great shift in interaction design and celebrating the region’s groundbreaking technological accomplishments.
As we move beyond the screen, to connected devices and ubiquitous sensors, the Internet of Things enables us to know ourselves at greater fidelity (for good and bad), to plan our lives and cities better, and to engage with others more quickly and effectively.

At Bytes and Atoms, through real-world stories and demonstrations, learn how people are combining data and physical products: From using sensors in retail spaces for generating customer interaction data and analytics, to measuring building performance for energy and occupancy, to controlling physical environments through gestural interaction.
Speakers will include:
- Erik Dahl, Creative Director and Scott Sullivan, UX Designer, Involution Studios Columbus
- Erin Rae Hoffer, Senior Industry Programs Manager, Autodesk
- Laurence Koret, IT Manager, Pivotal Labs
- Juhan Sonin, Creative Director, Involution Studios
- Scott Stropkay, Partner, Essential Design
Join designers, engineers, technologists, and artists at Brightcove headquarters in Boston, Massachusetts on May 21, 2013, 6 PM – 9 PM for an evening of presentations and discussion as we explore the revolution at the intersection of the digital and physical.
For more information regarding Bytes and Atoms, including registration options, please visit www.bytesandatoms.com.
About Involution Studios
Involution designs and builds exceptional software for innovative and visionary companies. We deploy small and experienced teams to create applications that are highly usable and appropriately beautiful. Our client list includes Apple, AstraZeneca, McAfee, Microsoft, Oracle, PayPal, Shutterfly, and Yahoo.
Media Contact
For more information please contact Jon Follett at info@goinvo.com or 617-803-7043.
Tagged analytics, connected environments, data, Design, interaction design, internet of things, sensors, user experience, UX
Involution’s hGraph featured in Wired and Health IT Buzz
by Jon on February 25th, 2013 - Comments (0)
Involution’s hGraph, an open source health metrics visualization, was recently featured in Wired Magazine online, highlighted in the article, “How Restyling the Mundane Medical Record Could Improve Health Care.” The Wired spot discusses hGraph’s strong social component: By tracking the data for entire families hGraph illustrates how some conditions, like obesity and heart disease, can be affected by collective health choices.
Health IT Buzz, the U.S. Department of Health and Human Services innovation blog, also mentioned hGraph as a notable entry to the Patient Health Record Graphic Design Contest, where it inspired the judges and challenged the status quo. The article notes that Involution designers “weren’t afraid to think outside the box.” A simple-to-use tool like hGraph has the potential to improve patient care, prevent medication errors, and supply clear health metrics. By making health records usable and interactive, this software can empower doctors, caregivers, and patients to make better health decisions and save lives.
In addition to these accolades, hGraph was recently selected for the National Patient Record Redesign Showcase by The Office of the National Coordinator for Health Information Technology (ONC) and the Department of Veterans Affairs (VA), as well as being a 2012 MITX Interactive Awards Finalist.

Tagged healthcare, healthcare design, hGraph, open source, ui, user experience, user interface, UX
Involution’s Design Axioms Applauded in The Designer’s Review of Books
by Jon on February 22nd, 2013
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Dominic Flask, Editor of The Designer’s Review of Books, recently reviewed Involution’s Design Axioms deck, created by Juhan Sonin, along with Luke Wroblewski, Andrei Herasimchuk, and Dirk Knemeyer. The deck features striking graphics, detailing sixteen foundational principles that outline the essential rules of interface design.

The Design Axioms deck serves as a recommended pathway for […]
Involution establishes operations in the U.S. Midwest
by erik on July 26th, 2012
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COLUMBUS, OH (U.S.)—July 26th, 2012—Involution Studios, a software design consultancy based in Boston, MA, announced the opening of a second studio location in Columbus, OH.
“We are so excited about the new Columbus studio,” said Dirk Knemeyer, a founder and current chairman of Involution Studios. “From our first project in Palo Alto, California to our studio in Silicon Valley, then […]
InsideTracker Software, Designed by Involution, Provides Olympic Athletes with Bloodwork Analytics
by Jon on June 28th, 2012
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Involution client Segterra is doing its part to prepare US athletes for the upcoming 2012 Olympic Summer Games in London. Segterra’s innovative software product, Inside Tracker, is being used by champion track cyclist Sarah Hammer and triathletes Jarrod Shoemaker and Sarah Haskins to learn about nutritional deficiencies and excesses via bloodwork analytics and optimize and boost performance based […]
Microsoft Surface and the Unified User Experience
by Jon on June 18th, 2012
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Today, Microsoft fired a significant salvo in the war for a Unified User Experience, with the debut of its Surface tablet. Taking a page from the Apple playbook, Microsoft is creating both the hardware and software for the Surface, a strategy it once executed successfully, with the Xbox 360 gaming console; and twice not so successfully, with the Zune […]
What the iPad Retina Display Means for Designers
by Jon on March 7th, 2012
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Today Apple revealed the third generation iPad with its Retina screen, bringing the most powerful mobile visual display to market with a whopping 326 ppi in its 9.7 inch space. Print resolutions typically range from 300 – 1800 dpi, which means that Apple has effectively brought mobile computing into that same realm, a significant step to say the least. […]
The Internet of Things, Seeding Boston Start Ups, and One User Experience for All
by Jon on February 22nd, 2012
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Here’s what we’re reading online, this week at Involution, on design, tech, and the digital life, in our links round up.
The Internet of Things Will Rise in Boston
With the advent of the mobile revolution, we’re now living connected lives, where our day-to-day activities are closely tied to the digital products and services that we carry with us everywhere […]
Involution Principal to conduct applied UX methods workshop and expert session at HIMSS12, healthcare and technology conference
by Jon on February 15th, 2012
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For Immediate Release
LAS VEGAS, Nevada (U.S.) – February 15, 2012 – Involution Studios Creative Director Juhan Sonin will conduct an applied UX methods workshop and expert session at the HIMSS12, healthcare and technology conference next week. The hands-on, interactive workshop will focus on real-world scenarios in measuring the effectiveness, efficiency, and satisfaction of the user experience with Electronic […]
The UI is the Hero
by Jon on January 26th, 2012
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Is the age of ubiquitous computing is upon us? We may not be living yet in William Gibson’s plugged-in future, but there’s no doubt that we’re absolutely dependent on the digital realm. From tablets to smart phones to laptops to car navigation systems, we always seem to be connected. The digital life is everywhere we go, and software is […]
Five Reasons to Sketch Your User Interface
by Jon on July 14th, 2011
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At Involution, when we design software, we draw upon a process akin to industrial design, where—after we engage in an initial product architecture to understand the feature grouping, flow, and functionality—the next step is often sketching.
If you haven’t done it before, sketching concepts for a software user experience may seem like a daunting task located in foreign territory: […]